Fußball

Fußball-WM 2026

Fußball-WM 2026

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Why does the World Cup fascinate billions? A cultural-psychological analysis of the global ritual, the modern myth and the hyper-real spectacle.

The World Cup as ritual, myth and simulation

The World Cup is a quintessential event of the Western world, in which emotional bonds, national fantasies and media spectacle production intertwine to form a dense cultural formation. A three-stage interpretative model offers a way of understanding this: the World Cup as a global ritual, a myth-making machine, and a simulation apparatus of late capitalism.

What makes the World Cup so special as an event?

The World Cup is not a singular ‘break’ from normality, but a regularly recurring exceptional format. It combines temporal compression (a few weeks), global reach (viewers worldwide) and a clearly regulated internal structure (tournament format, rules of the game, media routines). This creates a stable framework within which collective emotions, identifications and conflicts are actualised in highly standardised processes.

A characteristic feature is the simultaneity of over-coding and simplicity: on the surface, the World Cup appears as an easily understandable scheme – two teams, one ball, victory or defeat. Beneath this functional simplicity, however, lies a complex web of symbolic meanings, economic interests, power relations and unconscious fantasies.

The World Cup as a global ritual: the scenic dimension

Drawing on Lorenzer, the World Cup can be understood as an ensemble of rituals and ‘scenes’. Rituals structure bodily experience, bind emotions and enable a shared interpretation of reality. They are neither merely decorative embellishments nor rationally superfluous additions, but rather structure how subjects relate to themselves and to others.

At the World Cup level, typical scenes can be identified: the communal singing of the national anthem, the collective pause before a penalty, the leaping up when a goal is scored, the fans’ choreographed displays, and the formalised gestures of the players as they enter the pitch or after the match. Such scenes form a scenic grammar that allows emotions to be organised into recurring patterns: fear of failure, aggressive impulses, narcissistic hurt, triumph, shame, pride. The World Cup thus functions as a globally synchronised ritual in which millions of subjects enter into related scenes simultaneously.

For Lorenzer, what is relevant is that these scenes convey more than can be explicitly articulated. Historical experiences, political conflicts, national self-images and biographical patterns become embedded within them. The World Cup becomes a place where unconscious forms of interaction – such as the fantasy of the protective collective or the hostile Other – are actualised in a playful form. The fact that this is linked to a seemingly harmless sporting event facilitates participation: emotions can be acted out and experienced without their symbolic content having to be made explicit.

Rite of passage and state of emergency: the temporal structure

The World Cup possesses its own temporality, distinct from everyday time. Tournament phases, rest days, decisive matches – all of these create a quasi-liturgical structure. This temporary order stabilises a state of emergency that is clearly demarcated from ‘normal’ life yet socially legitimised. One is ‘allowed’ to get carried away, to change routines, to adapt schedules to matches.

This can be understood as a rite of passage: a collective phase in which familiar contexts of meaning are partially suspended to try out a different form of affective and symbolic organisation, as in the Saturnalia of ancient Rome or in carnival traditions. Everyday life is not suspended but overlaid. Crucially, this state is time-limited from the outset. After the tournament, there is a return to normality – though not without leaving its mark, as experiences and interpretations of the World Cup are processed further in subsequent narratives.

The World Cup as modern mythology

Barthes conceives of ‘myth’ as a secondary system of signs: a sign that already carries meaning (such as a photograph, an object or an action) is recoded and appears as an expression of a ‘natural’ truth. Applied to the World Cup, this means: the kit, the flag, the trophy, the mascot, the stadium architecture, the advert – all these elements are not merely functional components of the event, but mythical signifiers.

The World Cup thus produces a whole series of myths. A central myth is that of the ‘harmless’ nation: national belonging is staged as an emotional bond, depoliticised and shifted onto the playing field. The nation appears as a ‘team’, as a community united in solidarity that stands united behind ‘its’ team. Conflicts, divisions and power imbalances within the nation are glossed over or recoded as harmless folklore.

Another myth is that of “pure” sport: the idea that performance, fairness and meritocracy are manifested here in their ideal form. The enormous economic and political apparatus that underpins the World Cup – associations, sponsors, media conglomerates, states – is reduced in the myth to a mere backdrop for individual dedication, talent and team spirit. The contingency of the institutions disappears behind the seemingly timeless truth of ‘the game’.

Narrative forms and characters: heroes, outsiders, martyrs

Barthes has shown that myth is not confined to individual images or symbols, but resides in narratives – in recurring characters and storylines. In the World Cup, stable roles can be observed: the hero, the tragic loser, the outsider, the ‘eternal favourite’, the ‘spoilsport’, the ‘super sub’. The media pick up on these figures, combine them with national and cultural stereotypes, and thus tell stories that appear new each time but are, in fact, highly standardised.

Through this mythical structure, complex political and social constellations are translated into a moral drama: ‘good’ and ‘bad’ teams, ‘deserved’ and ‘undeserved’ victories, ‘fair’ and ‘unfair’ refereeing decisions. Contingency and chance – omnipresent in sport – are retrospectively incorporated into a narrative structure of meaning and necessity. The audience thus consumes not only sporting results, but moral interpretations of the world in which order, justice and identity are seemingly distilled to their essence.

From the World Cup to the hyperreal spectacle

Whilst Lorenzer and Barthes focus primarily on affects and meanings, Baudrillard shifts the focus to the media and semiotic level. In his theory of simulation, the distinction between ‘reality’ and ‘representation’ loses its primary significance; what is decisive is the circulation of signs within highly technically organised systems. Major events become the focal points of a spectacle that exists primarily in and through the media.

The World Cup is a paradigmatic example. The ‘event’ takes place in at least two forms: in the stadium as a physical, situational occurrence, and in the media as a widespread, technically mediated production. This second form effectively dominates perception: the overwhelming majority of people experience the World Cup exclusively via screens, streams and feeds. Camera work, slow motion, image selection, editing, statistical overlays, commentary – all of this structures what appears as the ‘World Cup’.

In the logic of simulation, the media product is no longer understood merely as a representation of a prior event, but as its actual reality. What does not make it into the frame, in a sense, does not exist. Conversely, media effects – viral clips, emotionally staged interviews, iconic images – can become more important than the actual course of the match. The event becomes permanently editable raw material, the most important form of which is its subsequent and ongoing re-staging.

Hyperreality: When the created image appears ‘more real’ than the match

Baudrillard’s concept of hyperreality describes a situation in which simulations are more intense, clearer and more emotionally engaging than their supposed referents. Applied to the World Cup, this means that edited highlights, spectacular camera angles and emotional intensity in advertising formats remain more firmly etched in the memory than the actual 90 minutes of what is often a tactically gruelling match.

Added to this is the multi-layered nature of the dispositif: live broadcasts, parallel social media commentary, real-time statistics, and interactive apps. The viewer is not faced with an ‘image of the World Cup’, but finds themselves within a fluid network of signs that inextricably intertwine real time, repetition and commentary. The World Cup becomes a continuous, constantly updated interface. This shifts the status of the event: it is less a series of discrete matches than a continuous, global stream of media operations.

Interplay of the three levels: ritual, myth, simulation

Taking these three perspectives together yields a three-layered structure of the World Cup event:

1.          Ritual level
The World Cup organises physical and emotional scenes into a transnationally synchronised ritual. It binds emotions, structures transitions and enables collectively shared experiences of belonging, rivalry and a state of emergency.

2.          Mythical level
The World Cup translates these scenes into symbolic and narrative orders. It generates depoliticised myths of the nation, of ‘pure’ sport, of performance, of heroic defeat and of deserved victory. Contingent and conflict-laden structures of power and commercial exploitation thus disappear behind a self-evident, ‘natural’ order.

3.          Simulacrum level (Baudrillard)
The World Cup is embedded in a media regime of signs that blurs the boundary between event and representation. What is perceived as the ‘World Cup’ is primarily the hyperreal spectacle, not the game as a physical process. Ritual and myth are reproduced and reinforced within the logic of simulation.

These levels overlap and support one another. Rituals create the physical anchoring, myths provide meaningful narratives, and simulation ensures global visibility, reproducibility and intensification. In this sense, the World Cup is not simply content, but a complex cultural machine in which affective, symbolic and media logics mutually reinforce one another.

The World Cup as a model of late modern event form

Through the combination of ritual, myth and simulation, the World Cup becomes a model of how ‘events’ are organised in late modernity. It is no longer a surprise event from the outside, but a planned, periodically recurring format that:

•             is highly controlled in terms of time and space,

•             is comprehensively pre-structured technically and exploited economically without leaving a trace,

•             is emotionally charged and mythically transformed,

•             is primarily experienced through media interfaces.

The event is thus less a rupture than a structured exceptional format. It produces a temporary condensation in which that which is otherwise diffusely present in everyday life, politics, and the economy becomes visible in concentrated form – though not as ‘unmasked reality’, but as a spectacle transformed through symbols and media. The World Cup is thus a privileged space where observations on the present can be brought together: on nation and globalisation, body and technology, emotions and images, consumption and identity.

The most important thing

•             The Football World Cup is a recurring exceptional event that brings together global emotions, identities and conflicts.

•             Following Lorenzer, it can be understood as a transnational ritual that structures physical scenes and affective dynamics.

•             World Cup-specific rituals (anthems, choreographies, collective excitement) form a scenic grammar for belonging and rivalry.

•             Following Barthes, the World Cup can be read as a myth-making machine that naturalises nation, performance and ‘pure’ sport.

•             Mythical figures (hero, outsider, tragic loser) are woven into moral narratives.

•             Following Baudrillard, the World Cup appears as a simulation apparatus in which the media production represents the ‘actual’ event.

•             Hyperreality here means that highlight clips, statistics, and visual aesthetics appear ‘more real’ and more intense than the physical game.

•             Ritual, myth and simulation intertwine, cementing the World Cup as a complex cultural phenomenon.

•             The World Cup thus functions as a model of a late-modern event: planned, mediatised, emotionally charged, and economically structured.

•             From this perspective, the World Cup is less ‘just sport’ than a laboratory of the present, in which central social logics are condensed.


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